"Resorsis"
Developed (mostly) by Beaker (Beaker@dbzmail.com)
Aug 12, 2001

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Recomended System Requirements:

	-300Mhz Cpu 
	-64mb ram
	-100mb+ disk space

	This is the RECOMENDED system requirements for this game, if you have a slower system or have less ram, this game will work on your system though it might run a bit slow.  Disk space requirement mentioned in Bugs section.

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Bugs:

	Though I try my best to make sure that everything runs as smooth as possible, bugs and errors still come up.  Here are a list of bugs that Resorsis currently has:

	-Unexpected exiting could occur if disk space is too low on your hard drive.  If this occurs it is still possible to lose your latest save, even if you saved it!  100mb is recomended, but a higher amount of free disk space would reduce the possiblity of crashes to occur.

	-In some building maps there could be some graphical errors.  Some tiles which are supposed to be pure black (0,0,0) were instead (8,8,8).  This is because it's tileset came from a converted Verge file and because at that time my montior didn't show any difference between the two.  This difference shouldn't be noticable on most monitors.

	-Sometimes some skipping will occur (Usually after hard-drive access) and the engine will try to 'catch-up' on the time it lost and will speed up the game.  This usually wouldn't be a problem except that while it's sped up you can pass over triggers without activating them.  Opening up the game menu and closing it again, or just pressing '~' should set the engine back to normal.

	-There are no graphics yet for magic use in battles.

This game is still in production, if you find any bugs errors or anything you think shouldn't happen, email me (Beaker@dbzmail.com) explaining how the bug occurs and what happens.  I would really appreciate it.

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Controls:

Arrow Keys: Movement, Arrow movement in menus
Space: Activation key (ex: Talking);
Enter: Menu Activation
Esc: In-game Menu

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Brief introduction to game fundamentals:

1.) Character Classes

	There are four character types that can be picked from for your main character.  They are: The Ranger, The Soldier, The Mage, The Bard.  Each has different stats and skills.

The Ranger:  The Ranger is a trained woodsman and has various abilties that can be used in the wild.  The Ranger has no restrictions on what can be equiped armour or weapon wise and has limited magic abilites.  Starting mission: Investigate monster increase in Pire Forest.

The Soldier:  The Soldier has been trained in the art of battle and as a result, has great weapon skills, but no magic.  The Soldier has no restrictions on what can be equiped armour or weapon wise and has the ability to use special sword techniques.  Starting mission:  Particpate in Tork's Tournament.

The Mage:  A learned fighter in the ways of magic, the Mage has the ability to use powerful magics on and off the field of battle.  However, due to the time spent in the mastery of magic, the Mage can only use limited weapons and armour.  Starting mission:  Deliver herbs to Master Magnar in Tork.

The Bard:  A roaming musician that makes a life out of traveling from place to place.  As a result, the Bard has learned how to handle many weapons as well as how to cast magic.  The Bard can equip most weapons and armour and can cast most spells.  Starting Mission:  Preform at Tork's Tournament.

2.) Background on the Soldier and Ranger divisions of the military

Most countries divide their militries into two divisions, the Soldier Division and the Ranger Divison.  The Soldier Division is responsible for protecting the country from human treats (such as badits, rival armies, etc.), while the Ranger Division is responsible for keeping the monsters of the surrounding land in check.  So training for soldiers involve using "Sword Techs" in battle to deliver major damage to enemies, while rangers learn how to see an enemy's stats (Peep), and use tracking to increase or decrease the likelyhood of encountering monsters (Encounter), as well as limited magic.  

3.) Other information

Various information about the game world can be found while playing Resorsis.  As with most RPGs, talking to the locals can give you various pieces of information.  Other actions can also lead to other important information.

If you find any bugs (or what you think is a bug), have any Suggestions or comments, please email-me (Beaker@dbzmail.com).

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Game Resouces:

Engine: Sphere Version 0.92
Graphics: The vast majority from FFV and FFVI
Music: Taken from DRosen's "Trial and Error" (which came from Flik's site).
Sounds: Some from FFVI
Code:	Mostly from scratch, (very) small bit edited from "Trial and Error", 
	some from the base Sphere game.